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List of the weapons in Final Fantasy XII: Constelle of Transcendence. You may also want to see List of Final Fantasy XII: CoT Armor and List of Final Fantasy XII: CoT Accessories.

Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with all attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time.


One-Handed WeaponsEdit

One-handed weapons are the most plentiful kind of weapon in the game. Having a character use a one-handed weapon allows them to equip a shield with their other hand, giving them more evasion, and a better chance of surviving a tough battle.

Swords and BladesEdit

Swords and blades offer a balanced mix of speed, consistency, and power. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. All swords except for the Stoneblade add 5 to evasion. And blades except for Ogun Blade add 5 to Dodge. Swords can knockback enemies. Its Action Latency is short, has a good damage, average chance of knockbacks and staggers, and practically has good reach. They are practically the most moderate costing weapons of all time. Each levels of Swords licenses increases the knockbacks chance while for Blades, increases the staggers chance.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Sword C- C C+ D+ D+ C B+

Type Damage Latency Reach Durability Deflection Hit range Versatility
Blades C C C D+ D+ C B+


Swords' and blades' damage calculation:

Sword DMG cal


Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Kinderspiel 10 7

100

N/A Holloa's temporary starting weapon
Bronze Sword 12 6 300 5 (Smallswords)
Iron Sword 14 5 750 5 (Smallswords) Rabanastre, Bhujerba,  Nalbina Fortress
Iron Blade 14 5 750 5 (Smallblades)
Silver Sword 17 6 1260 10 (Swords 1)
Sweep Blade 17 6 1260 10 (Blades 1)
Mythril Sword 24 6 1500 15 (Swords 2) Phon Coast, Nalbina 'Sword Combo' 100 AP
Mythril Blade 24 6 1500 15 (Blades 2) Phon Coast, Nalbina 'Blade Combo' 100 AP
Zwill Blade 29 5 1700 25 (Blades 3) Bhujerba, Rabanastre
Demonsbane 59 4 6000 40 (Swords 3) Rabanastre, Mt. Bur-Omisace, Nalbina Fortress, treasure in Tomb of Raithwall
Flametounge 53 4 5200 45 (Blades 4) Jahara, Mt. Bur-Omisace, Rabanastre, Nalbina Fortress
Icebrand 65 4 5200 45 (Blades 4) Very rare drop from Zombie Warrior (Stilshrine of Miriam), Rabanastre,Nalbina Fortress, Mosphoran Highwaste, reward for Ring Wyrm hunt
Atomos Blade 63 4 5200 45 (Blades 4)
Pearl Blade 67 6 6800 40 (Blades 3) Normal damage against Flans, Holloa's starting weapon
Ogun Blade 60 3 5000 40 (Blades 3)
Air Blade 65 5 5300 45 (Blades 4)
Paraiba Blade 68 6 6500 50 (Blades 5)
Gullwing 70 5 8000 45 (Swords 4)
Platinum Sword 76 5 8600 50 (Swords 5) Phon Coast, Archades
Kwigon Blade 68 5 6500 50 (Blades 5)
Blood Sword 35 6 5000 30 (Blood Sword) Rabanastre, can be stolen from a Seeker and also Oversoul
Diamond Sword 80 6 12500 50 (Swords 5) Balfonheim Easier Parry-Breaks
Runeblade 85 4 14500 60 (Blades 6) Balfonheim, Necrohol of Nabudis (rare drop from Babil)
Adamantine 87 3 15500 60 (Swords 6) Bhujerba, Archades, rare drop from Adamantitan Fez's starting weapon
Embroidded Sword 53 4 N/A N/A Obtained after rescuing Vierge Doubles EXP earned
Restorer 87 5 N/A 75 (Swords 7) Obtained after recovering the Zodiac Plume, given by Ishawlia Replaces the Withered status with a Bravery status
Deathbringer 90 5 16000 75 (Swords 7) 10% KO on hit
Onion Sword 92 7 N/A 75 (Onion Sword) Obtained after the mission, "Knights of Onions" 10% chance Confuse on hit
Stoneblade 95 3 17800 80 (Blades 8) Sell Taurus Gem x3, Orichalcum x2, Chimera Head x2 to Bazaar, treasure in Great Crystal upper layer Normal damage against Tortoises and Shellings
Durandal 99 3 21600 80 (Swords 8) Sell Lifewick x3, Emperor Scale x2, Leshach Halcyon x1 to Bazaar
Ayvuir Red 120 8 N/A 75 (Blades 7) Obtained after the mission, "Hero Gaol" Increases 15 Dodge when equipped with Ayvuir Blue
Ayvuir Blue 116 8 N/A 75 (Blades 7) Obtained after the mission, "Gaol's Sword" Increases 15 Evasion when equipped with Ayvuir Red
Vitanova 94 7 22550 90 (Swords 9) Increases 20 Vitality on equip
Chijiraden 102 8 N/A 90 (Swords 9) Obtained after the mission, "What Reddas' Left Behind" from Rikken Easier Deflections

NoteEdit

  • In the License Board, both Swords and Blades class are the same, yet in the wiki only explains half of it.


Greatswords and BroadswordsEdit

Greatswords are strong swords that do not show up until later in the game and are generally more difficult to come by than regular swords. They deliver consistent heavy damage and should be equipped by the player's primary damage dealers. Damage is calculated based on the character's strength, the weapon's attack, and the enemy's defense. Greatswords can knockback enemies. Greatswords and broadswords have a large damage, it is although very heavy among all weapons. Its Action Latency is long, deals large damage, great for staggering and average at knockbacking, has average reach. Good for a high SP characters. Each levels of Greatswords licenses increases the damage while for Broadswords, increases the attack radius.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Greatswords B C- D B+ C+ B- C

Type Damage Latency Reach Durability Deflection Hit range Versatility
Broadsword B- C D B+ A- C+ D+


Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Broadsword 60 4 7830 40 (Broadswords 1) Rabanastre, Giza Plains, Bhujerba, random drop from Judges
Barong 70 3 13000 40 (Greatswords 1)
Claymore 72 3 13500 60 (Broadswords 2) Always drop from Toughskins Normal damage against Shellings, Tortoises and Flans
Ancient Sword 68 4 15000 60 (Greatswords 2) Mt Bur-Omisace, Archades Ignores DEF of Undead types
Oblige 80 4 21000 90 (Greatswords 3)
Ogrenix 82 3 21000 90 (Greatswords 3) 10% additional damage against Golem types
Predator 78 4 19000 90 (Broadswords 3) 15% additional damages against Plant types
El-Cid 84 5 19400 90 (Broadswords 3) Breaks all Humanoids' guards, Fez's only weapon available fighting against Grandè
Zweihander 89 3 33000 110 (Greatswords 4
Vigilante 94 4 35200 110 (Greatswords 4) 10% additional damage against Humanoid types
Vajra 107 3 45000 130 (Broadswords 4) Lightning-elemental damage
Rhomphaia 113 2 56100 130 (Broadswords 4) Easier knockbacks
Tournesol 135 5 600000 150 (Greatswords 5) Sell Gemsteel x3, Empyreal Soul x3 and Serpentarius x3 to Bazaar 5% additional damage against 
Estrella 138 4 N/A 150 (Broadswords 5) Random encounter of meteorites crater at Cerobi Steppe Easier Guarding against Flying types



KnightswordsEdit

Knightswords are unexpectedly expensive and very exclusive. Their's versatility is high, but regardless of the availability for them, they are extremely hard to obtain and bought. They deliver constant damage, and DEF doesn't seems to reduces much damage from a Knightsword. Damage is calculated quite differently from Greatswords/Broadswords they have similar calculation, only that they penetrates half of the target's total DEF. Knightswords can knockback enemies, apart from the Sword of Kings and the Treaty Blade. They have an average Action Latency, deals great damage, good stagger and knockbacks, good reach and formidable critical chance. Although for their greatness, they need an unusually high LP to be use. Each levels of Knightswords licenses enables them have lesser stamina usage.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Knightsword A- B- B B C+ C A


Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Longsword 70 6 9000 70 (Knightswords 1) Barheim Passage, Bhujerba, Nalbina Fortress, Rabanastre
Lohengrin 85 6 9500 70 (Knightswords 1) Jahara, Mt. Bur-Omisace, Rabanastre
Save the Queen 100 4 13000 110 (Knightswords 2) Balfonheim, reward for Goliath hunt
Ragnarok 109 4 14500 110 (Knightswords 2) Reward for Ixion hunt, and accessible at Shops if the party has received the Title 'Entrepreneur' Tomaj's temporary weapon on the mission, "Left for Rights"
Sword of Kings 50 5 N/A N/A Received when Ashe joins the party Cannot knockback, Ashe's temporary starting weapon
Treaty Blade 50 5 N/A N/A Received when Balthier joins the party Cannot knockback
Excalibur 118 5 N/A 170 (Excalibur) Treasure in Great Crystal
Arch Sword 113 6 17000 140 (Knightswords 3)
Bastard Sword 120 5 20000 140 (Knightswords 3) Basch's starting weapon
Ultima Blade 128 4 22800 180 (Knightswords 4)
Sequencer 131 6 25000 180 (Knightswords 4) Easier knockbacks
Wyrmhero Blade 130 5 65535 N/A 10% additional damage against Dragon types
Nagrarok 135 5 39000 230 (Knightswords 5) 10% Addle on hit
The Fallen Angel 141 6 400000 260 (Knightswords 6 Available in shop at Archades after selling 25x Excaliburs, 20x Save the Queens and 1x Sequencer 20% additional damage against Holy enemies



AxesEdit

Axes and hammers offer a huge boost to attack at the expense of consistency, instead they are Edged weapons. For example, a sword may consistently do 400 damage to an enemy, but an axe may do 800 damage to the same enemy, or it may do only 30 damage. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Axes attack slightly faster than hammers. Axes can knockback enemies. Axes are the only melee weapon which styles are mostly swinging it. Its Action Latency is a bit long, average damage, good stagger chance, a bit short for reach, yet formidable critical chance. Great for high Strength characters. Each levels of Axes licenses increases the stagger chance.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Axe B- D E+ B- D+ D+ D+
Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Handaxe 49 4 2400 15 (Axes 1) Rabanastre
Broad Axe 60 4 4300 20 (Axes 2) Jahara, Rabanastre
Slasher 73 4 6000 25 (Axes 3) RabanastreMt. Bur-OmisaceNalbina Fortress
Hammerhead 86 3 99000 30 (Axes 4) Phon Coast, Archades
Francisca 90 3 11700 30 (Axes 4) Sell Wind Magicite x6, Pointed Horn x2, Malboro Fruit x4 to Bazaar, Archades, drops from Cerberus in the Feywood
Great Axe 100 3 15500 35 (Axes 5) Balfonheim
Crescento Axe 100 3 19000 40 (Axes 6) 20% additional damage and 20% additional critical hit ratio to Lunar-properties target
Golden Axe 111 4 23000 40 (Axes 6) Dalmasca Estersand, sell Electrum x2, Broken Greataxe x2 and Mardu Halcyon x1 to Bazaar, rare drop from Reaver 15% additional damage to Gold-properties target
Condemner 120 5 50000 50 (Axes 7) 10% chance Expose on hit
Reversalux 127 3 N/A N/A Steal from Grand Dongira that can summons Lanistae Easier Counter


MacesEdit

Damage is calculated based on the weapon's attack, the enemy's defense, and the character's magick power, as opposed to the character's strength. As such, maces are recommended for magick-geared support characters. All maces add 4 to evasion. Maces cannot knockback enemies. Maces are good for battle mages, making it not very suitable for physical combat, but exile for spellcasters. Its Action Latency is only a bit in between of moderate and long, has good knock-out chance, reach is short though but moderate when jumping and the least strong melee weapon for physical combat. Great for combat mages. Each levels of Maces licenses increases the magick bonus.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Mace D+ C C C- D C- C+
Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Battle Mace 25 5 20 (Maces 1) Rabanastre
Bhuj 28 4 20 (Maces 1) Jahara, Mt. Bur Omisace, Rabanastre
Energy Mace 30 6 20 (Maces 1) Increases SP accumulation by 10%
Druid Mace 27 4 25 (Maces 2)
Sage Crosier 35 5 25 (Maces 2) Increases 5 Resistance and Resilience on equip
Mitre 39 5 25 (Maces 2) Mt. Bur Omisace, Nalbina Town, Rabanastre Water-elemental damage
Thorned Mace 44 4 30 (Maces 3) Mosphoran Highwaste, Phon Coast 15% Poison on hit and 10% critical hit ratio against Plant enemies
Chaos Mace 47 4 30 (Maces 3) Archades 15% chance Confuse on hit
Life Crosier 50 4 30 (Maces 3) 5% critical hit ratio against Humanoid, Angelic and Demonic enemies
Mandragon 53 6 35 (Maces 4) 20% chance Poison and 5% Confuse on hit
Morning Star 58 4 35 (Maces 4) Increases 10 Magick on equip
Doom Mace 60 4 35 (Maces 4) Balfonheim 15% chance Doom on hit
Lotus Mace 64 5 35 (Maces 4) Found at the treasure spot at Lotus Steps in Villie Salika Fire-elemental damage
Scorpion Tail 68 5 40 (Maces 5) Drop from Scropino
Zeus Mace 70 4 45 (Maces 6) Treasure in Pharos at Ridorana, reward for Diabolos hunt, drops from Minibug Enhance Dark and Holy-elemental damage, 20% critical hit ratio against Undeads
Grand Mace 73 4 45 (Maces 6) Reward for Pylraster hunt
Otmos Mace 80 5 50 (Maces 7) very rare drop from Atomos 50% additional damage against Flying enemies


HammersEdit

Hammers offer a huge boost to attack at the expense of consistency. For example, a sword may consistently do 400 damage to an enemy, but a hammer may do 800 damage to the same enemy, or it may do only 30 damage. Damage is calculated based on the character's strength and vitality, the weapon's attack, and the enemy's defense. Hammers can knockback enemies. Hammers are heavy, the styles are mostly knocking onto the target than really swinging them. Its Action Latency is a bit shorter than axes, has great knock-out and stagger chance, short reach accept when jumping, yet good for blowing away smaller targets. Unsuitable for spellcasters. Each levels of Hammers licenses enables the Action Latency to be shorter.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Hammer B- D E+ B- D+ D+ D+
Name Image Attack Combo Hits Cost (Gil) LP Location Additional Info
Malleus 4 20 3000 20 (Hammers 1) Better Latency and Reach
Iron Hammer 3 34 3900 25 (Hammers 2)
War Hammer 3 55 5400 30 (Hammers 3)
Sledgehammer 2 77 7900 40 (Hammers 4) 15% additional damage against Rock-properties enemies
Mjolnir 3 100 22000 60 (Hammers 5) Lightning-elemental damage
Judgement 1 135 N/A 80 (Judgement) Obtained after defeating Hashmal, Exodus or Ultima Holy-elemental damage
  • Note that Judgement has one hit combo, but differrent style of striking each hit(they are defined as having 1 combo hit for their long latency).

RapiersEdit

Rapiers are light, yet can deliver high critical chance, the damage is quite low. Mostly forged by the hands of master whitesmiths. Has an unusually short Action Latency, has low knockback chance, reach is great and high critical chance ratio. Practically quite costly. Each levels of Rapiers licenses increases the critical chance.


Name Image Attack Combo Hits Cost LP Location Additional Info
Kinderspiel
Bronze Sword
Iron Sword
Silver Sword
Mythril Sword Sword Combo 100 AP
Demonsbane
Gullwing
Platinum Sword
Blood Sword
Bastard Sword Easier knockbacks
Diamond Sword Easier Parry-Breaks
Gaia Sword Earth-elemental damage
Blitz Sword Lightning-elemental damage
Ignis Sword Fire-elemental damage
Embroidded Sword Doubles EXP earned
Restorer
Deathbringer
Onion Sword 10% chance Confuse on hit
Durandal
Vitanova Increases 20 Vitality on equip
Chijiraden Easier Deflections
  • Note that all Rapiers have 3 different striking styles, except for cup hilted Rapiers(Fleuret, Madu, Epee Prisme and Last Letter) which have 4 striking styles.

Knives and DaggersEdit

Knives and daggers are the fastest melee weapon within the edge weapons category. They have the shortest Action Latency, yet has no strike-effect, reach is good and high chance for critical hit. They are mostly better for double-handed use. Each levels of Knives and Daggers licenses enables them to have longer reach.

Type Damage Latency Reach Durability Deflection Hit range Versatility
Knives C- B+ C+ D D+ D B+


Name Image Attack Combo Hits Cost LP Location Additional Info
Dagger 19 3 25 N/A Mosphoran Lindsay's starting weapon
Jacknife 19 7 200
Chopper 25 3 125 10% Sap on hit
Scramasax 31 7 2400
Rondel 40 3 300 Higher Focus
Kris 42 6 330
Main Gauche 50 6 4200 Evasion adds 34
Khukuri 54 3 420
Swordbreaker 60 5 7700 Easier Sword Block-Breaks
Orichalcum Dirk 68 3 530 10% Slow on hit
Embroidded Knife 40 7 N/A N/A Found together with Ishawlia's Journal Doubles EXP earned
Zwill Crossblade 73 5 Wind-elemental damage
Cinquedea 85 4 Stagger chance 25%
Danjuro 80 6 Drops from Lava eater Has knockbacks
Tiptaptwo 90 3 N/A Longer Reach



MeasuresEdit

Measures are technical weapons ideal for gadgeteer, tinker and machinist. They have an unusually short Action Latency, good knockback chance and has good reach too accept for The Wrench which slightly a bit shorter reach. Measures are partially edge and bludgeon weapon. Each levels for Measures licenses enables the attacks to have greater knockbacks chance.

  • They have Fan Edge, Virtuo Spin and Airstruck striking style only.
  • Doesn't have a good Parrying-Pass, they can only redirect physical weapon attacks after blocking them.
  • Blocks weapons only, it redirects attacks completely and making them hit them ground.
Name Image Attack Combo Hits Cost LP Location Additional Info
Kinderspiel
Bronze Sword
Iron Sword
Silver Sword
Mythril Sword Sword Combo 100 AP
Demonsbane
Gullwing
Platinum Sword
Blood Sword
Bastard Sword Easier knockbacks
Diamond Sword Easier Parry-Breaks
Gaia Sword Earth-elemental damage
Blitz Sword Lightning-elemental damage
Ignis Sword Fire-elemental damage
Embroidded Sword Doubles EXP earned
Restorer
Deathbringer
Onion Sword 10% chance Confuse on hit
Durandal
Vitanova Increases 20 Vitality on equip
Chijiraden Easier Deflections

NEdit

PolesEdit

Poles are good practice weapon for spears. Making if to obtain a spear, you need to have a pole license first. Have an average Action Latency, great knockback and average reach. Poles are the necessities for the spears and halberds by having ones license for the next one. Each levels of Poles licenses enables the licensing of Spears and Halberds and enables them to be use for a lesser stamina cost.  

  • Have Fan Edge, Lancer, Extending and Virtuo Spin and also Knock-On striking style.
  • Has an average Parrying-Pass, which only works on redirecting all attacks.
  • Blocks any melee attacks, while projectiles are to be blocked by commands.
Name Image Attack Combo Hits Cost LP Location Additional Info
Kinderspiel
Bronze Sword
Iron Sword
Silver Sword
Mythril Sword Sword Combo 100 AP
Demonsbane
Gullwing
Platinum Sword
Blood Sword
Bastard Sword Easier knockbacks
Diamond Sword Easier Parry-Breaks
Gaia Sword Earth-elemental damage
Blitz Sword Lightning-elemental damage
Ignis Sword Fire-elemental damage
Embroidded Sword Doubles EXP earned
Restorer
Deathbringer
Onion Sword 10% chance Confuse on hit
Durandal
Vitanova Increases 20 Vitality on equip
Chijiraden Easier Deflections

NEdit

Spears and HalberdsEdit

Spears and halberds are good piercing weapons. They are perfect for rear attackers. Have a formidably average Action Latency, good knock-out, has average reach. Spears and halberds are to be equip after having license on poles. Each levels of Spears and Halberd licenses enables the licensing of Lances and enable them to be use for a lesser stamina cost.

  • Have Lancer, Heartcore and Storming striking style only
  • Have an average Parrying-Pass, similar to poles although pole can be modified into spears and halberds.
  • Blocks any melee attacks, its the same as the poles.
Name Image Attack Combo Hits Cost LP Location Additional Info
Kinderspiel
Bronze Sword
Iron Sword
Silver Sword
Mythril Sword Sword Combo 100 AP
Demonsbane
Gullwing
Platinum Sword
Blood Sword
Bastard Sword Easier knockbacks
Diamond Sword Easier Parry-Breaks
Gaia Sword Earth-elemental damage
Blitz Sword Lightning-elemental damage
Ignis Sword Fire-elemental damage
Embroidded Sword Doubles EXP earned
Restorer
Deathbringer
Onion Sword 10% chance Confuse on hit
Durandal
Vitanova Increases 20 Vitality on equip
Chijiraden Easier Deflections

NEdit

LancesEdit

Lances are heavy, yet always deals heavy damage. They have a long Action Latency, good knockbacks and great reach. Lances are to be obtain by license after licensing spears and halberds. Though they are best for a high SP characters. Each levels of Lances licenses enables the lances uses less stamina cost.

  • Have mainly the Lancer and Heartcore striking style only
  • Have slightly higher Parrying-Pass than the previous necessities
  • Blocks any melee attacks, its the same as the previous necessities

Gloves and KnucklesEdit

Gloves and knuckles are the fastest melee weapon in the bludgeon weapons category. They have the shortest Action Latency, yet has no strike-effect, reach is good and high chance for critical hit. They are mostly better for the use of main attackers. Each levels of Gloves and Knuckles licenses enables them to have longer reach.

  • Have all of the striking styles, accept for Lancer, Heartcore and Hammerfall.
  • Have a slightly lower than average of Parrying-Pass, redirect non-weapon attacks and projectiles by commands.
  • Blocks any non-weapon melee attacks, but cannot deflect any attacks.

KatanaEdit

Katana are long, and highly chance of heavy damage. They have a slightly longer than average Action Latency, can stagger enemies much easier than other melee weapons, good chance for a critical hit and average of reach, the reach is also stated far because of the weapon's length. They are best to be equip by high speed characters. Each levels of Katanas licenses' enables them to have an increasingly higher damage each combo.'

  • Have all of the striking styles, accept for Bashmaster and Knock-On/
  • Have a high Parrying-Pass, for melee weapons are automatic, but for projectiles are to be under commands.
  • Cannot block any Knock-On or Hammerfall attacks/

Ninja BladeEdit

Ninja blade are as long as a shortsword, they are nimble yet dexterous. Most ninja blades are suitable for stealthy combatants. Have short Action Latency, good chance for a knock-off(deflecting) and good reach by the level of B+. They are best for high strength and speed characters. Each levels of Ninja Blades licenses enables higher chance for a Style-Action.

  • Ninja Blades have mostly Lancer and Heartcore striking styles, others are minorly used.
  • Have a particullarly high Parrying-Pass, it can redirect all forms of attacks accept non-weapon attacks.
  • Have an automatic redirecting, but ineffectice of any non-weapons attacks.

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