List Of MagicksEdit
All magicks have a certain Action-Time, yet they cost moderate MP consumption. magicks are bought in shops(Like in FFXII), and some of them can be learn by a certain character for free. All magicks with MP cost can be repelled by Reflect. Although for the maximum 'Effect Capacity' spells, it can pass through Reflect.
White Magicks are variation of supportive and restorative spells. They are the most basic healing spells which are best to be use when one needed to cure and heal.
|Name||Description||MP cost||Price||License||LP cost|
|Cure||Restore a small amount of HP to one ally.||8||100||White Magick 1||10|
|Blindna||Remove Blind from one ally.||8||100|
|Vox||Remove Silence from one ally.||8||200||White Magick 2||15|
|Poisona||Remove Poison from one ally.||8||100|
|Cura||Restore HP to all allies in range.||32||1,400||White Magick 3||20|
|Raise||Revive one KOed ally.||22||1,700|
|Stona||Remove Stone/Petrify from one ally.||12||700|
|Esuna||Remove harmful Status effects from one ally.||24||1,800||White Magick 4||25|
|Regen||Restore one ally's HP over time.||16||1,800|
|Curaga||Restore a large amount of HP to one ally.||28||2,200||White Magick 5||35|
|Dispel||Remove beneficial status effects from one foe.||16||3,500|
|Cleanse||Remove Disease from one ally.||20||6,800|
|Curaja||Restore a large amount of HP to all allies in range.||68||10,700||White Magick 6||40|
|Dispelga||Remove beneficial status effects from all foes in range.||36||7,200|
|Arise||Revive and fully restore the HP of one KOed ally.||50||8,700|
|Holy||Deal heavy Holy damage to foe in a small area.||60||10,200||White Magick 7||55|
|Esunaga||Remove harmful status effects from all allies in range.||72||13,900|
|Renew||Fully restore the HP of all allies in range.||98||38,600||White Magick 8||105|
|Reraise||Automatically revives one target.||100||40,200||White Magick 9||75|
|White Storm||Deals heavy Divine damage to a group of enemies in a straight line extending from the user.||126||45,700||White Magick 10||100|
Black Magicks are variation of offensive and damaging spells. They are the most basic spells which are best to be use when fighting of elemental enemies.
|Name||Description||MP cost||POW||Price||License||LP cost|
|Fire||Deal Fire damage to one enemy.||8||25||100||Black Magick 1||10|
|Thunder||Deal Lightning damage to one enemy.||8||25||100|
|Blizzard||Deal Ice damage to one enemy.||8||25||100|
|Water||Deal Water damage to one enemy.||12||37||700||Black Magick 2||20|
|Aero||Deal Wind damage to all enemies in range.||16||52||1,300|
|Fira||Deal Fire damage to all enemies in range.||18||70||2,500||Black Magick 3||25|
|Thundara||Deal Lightning damage to all enemies in range.||18||70||2,500|
|Blizzara||Deal Ice damage to all enemies in range.||18||70||2,500|
|Charge||Increases the potency of the next spell.||25||+25||5,000||Black Magick 4||35|
|Bio||Inflict Sap and deal damage to all foes in a small area.||24||88||4,700||Black Magick 5||40|
|Aeroga||Deal heavy Wind damage to all foes in range.||38||103||6,600|
|Firaga||Deal heavy Fire damage to all foes in range.||42||124||7,200||Black Magick 6||45|
|Thundaga||Deal heavy Lightning damage to all foes in range.||42||124||7,200|
|Blizzaga||Deal heavy Ice damage to all foes in range.||42||124||7,200|
|Shock||Deal heavy damage to one foe.||34||133||8,400||Black Magick 7||50|
|Scourge||Inflict Sap and deal heavy damage to all foes in range.||48||142||10,200|
|Flare||Deal massive damage to one foe.||48||163||10,200||Black Magick 8||60|
|Ardor||Deal massive Fire damage to all foes in a large area.||60||175||14,600|
|Scathe||Deal massive damage to a group of enemies in a straight line extending from the user.||70||190||18,100||Black Magick 9||100|
|Black Force||Deals heavy Fire, Lightning and Ice damage to all foes in a small area.||120||210||25,500||Black Magick 10||150|
Green Magicks are variation of mostly beneficial and problematic spells that brings out buffs and debuffs. They are best to be use when fighting tricky enemies.
Time Magicks are variation of manipulating spells with complex beneficial properties and problematic forms. They are best to be use when fighting bosses or Rare enemies.
Arcane Magicks are variation of fobbidden spell with extraordinary effects that greatly change the tide of battle. They are best to be use when dealing with hardy enemies or bosses.
Red Magicks are versatile types of both White and Black Magicks, Red Magicks are both supportive and offensive in all directions.
High Magicks are mastery of spells wind together into a very strong force and serves for the best only to weave it into action.
Blue Magicks are variations of unique spells comes together from the ability of extraordinary and universal beings.