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List Of MagicksEdit

All magicks have a certain Action-Time, yet they cost moderate MP consumption. magicks are bought in shops(Like in FFXII), and some of them can be learn by a certain character for free. All magicks with MP cost can be repelled by Reflect. Although for the maximum 'Effect Capacity' spells, it can pass through Reflect.


White Magicks>Edit

White Magicks are variation of supportive and restorative spells. They are the most basic healing spells which are best to be use when one needed to cure and heal.

Name Description MP cost Price License LP cost
Cure Restore a small amount of HP to one ally. 8 100 White Magick 1 10
Blindna Remove Blind from one ally. 8 100
Vox Remove Silence from one ally. 8 200 White Magick 2 15
Poisona Remove Poison from one ally. 8 100
Cura Restore HP to all allies in range. 32 1,400 White Magick 3 20
Raise Revive one KOed ally. 22 1,700
Stona Remove Stone/Petrify from one ally. 12 700
Esuna Remove harmful Status effects from one ally. 24 1,800 White Magick 4 25
Regen Restore one ally's HP over time. 16 1,800
Curaga Restore a large amount of HP to one ally. 28 2,200 White Magick 5 35
Dispel Remove beneficial status effects from one foe. 16 3,500
Cleanse Remove Disease from one ally. 20 6,800
Curaja Restore a large amount of HP to all allies in range. 68 10,700 White Magick 6 40
Dispelga Remove beneficial status effects from all foes in range. 36 7,200
Arise Revive and fully restore the HP of one KOed ally. 50 8,700
Holy Deal heavy Holy damage to foe in a small area. 60 10,200 White Magick 7 55
Esunaga Remove harmful status effects from all allies in range. 72 13,900
Renew Fully restore the HP of all allies in range. 98 38,600 White Magick 8 105
Reraise Automatically revives one target. 100 40,200 White Magick 9 75
White Storm Deals heavy Divine damage to a group of enemies in a straight line extending from the user. 126 45,700 White Magick 10 100

Black Magicks>Edit

Black Magicks are variation of offensive and damaging spells. They are the most basic spells which are best to be use when fighting of elemental enemies.

Name Description MP cost POW Price License LP cost
Fire Deal Fire damage to one enemy. 8 25 100 Black Magick 1 10
Thunder Deal Lightning damage to one enemy. 8 25 100
Blizzard Deal Ice damage to one enemy. 8 25 100
Water Deal Water damage to one enemy. 12 37 700 Black Magick 2 20
Aero Deal Wind damage to all enemies in range. 16 52 1,300
Fira Deal Fire damage to all enemies in range. 18 70 2,500 Black Magick 3 25
Thundara Deal Lightning damage to all enemies in range. 18 70 2,500
Blizzara Deal Ice damage to all enemies in range. 18 70 2,500
Charge Increases the potency of the next spell. 25 +25 5,000 Black Magick 4 35
Bio Inflict Sap and deal damage to all foes in a small area. 24 88 4,700 Black Magick 5 40
Aeroga Deal heavy Wind damage to all foes in range. 38 103 6,600
Firaga Deal heavy Fire damage to all foes in range. 42 124 7,200 Black Magick 6 45
Thundaga Deal heavy Lightning damage to all foes in range. 42 124 7,200
Blizzaga Deal heavy Ice damage to all foes in range. 42 124 7,200
Shock Deal heavy damage to one foe. 34 133 8,400 Black Magick 7 50
Scourge Inflict Sap and deal heavy damage to all foes in range. 48 142 10,200
Flare Deal massive damage to one foe. 48 163 10,200 Black Magick 8 60
Ardor Deal massive Fire damage to all foes in a large area. 60 175 14,600
Scathe Deal massive damage to a group of enemies in a straight line extending from the user. 70 190 18,100 Black Magick 9 100
Black Force Deals heavy Fire, Lightning and Ice damage to all foes in a small area. 120 210 25,500 Black Magick 10 150


Green Magicks>Edit

Green Magicks are variation of mostly beneficial and problematic spells that brings out buffs and debuffs. They are best to be use when fighting tricky enemies.


Time Magicks>Edit

Time Magicks are variation of manipulating spells with complex beneficial properties and problematic forms. They are best to be use when fighting bosses or Rare enemies.

Arcane Magicks>Edit

Arcane Magicks are variation of fobbidden spell with extraordinary effects that greatly change the tide of battle. They are best to be use when dealing with hardy enemies or bosses.


Red Magick>Edit

Red Magicks are versatile types of both White and Black Magicks, Red Magicks are both supportive and offensive in all directions.

High Magick>Edit

High Magicks are mastery of spells wind together into a very strong force and serves for the best only to weave it into action.

Blue Magick>Edit

Blue Magicks are variations of unique spells comes together from the ability of extraordinary and universal beings.

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